In each one you’ll take control of a partially completed park and be tasked with turning it into a profit-making behemoth. The game is split into three modes, kicking off with the campaign which spans four missions, each with three different scenarios in them. ![]() Distract them with some nice fog effects, maybe a kraken or five and some pretty rocks. Finally there’s a bunch of scenery to make everything pretty because Planet Coaster smartly makes it so that visitors will pay more and endure longer ques if the scenery is nice. You’ll also want to toss in amenities like toilets and first aid, plus stores selling food, drinks, hats and other goodies that will hopefully entice patrons to spend even more money. Then there are the standard rides which you can’t design yourself but which form the foundation of your park, from the gently alluring teacups to the more extreme beasts that want to make people scream, and then probably vomit up all those burgers you sold to them earlier. ![]() You can also build powered track rides, some of which can be used to transport visitors around the entire park, and which you can again build from start to finish if you wish in order to make a vast, looping network that takes a meandering route around your park. From the user interface you can select from a bunch of different attacks, starting with the headlining rollercoasters, either choosing a premade version or building it from scratch yourself. Lets’ talk about the basics of building a theme park. If you yearn for the satisfaction of running a theme park, of carefully managing the staff, research and logistics of it all, then it might not be for you. If you dream of carefully constructing a new rollercoaster that loops around two pirate ships locked in battle while a kraken sneaks up on them and then goes underground, Planet Coaster is for you. What kind of simulation is this!?Ī bloody good one, is the answer, albeit one that is much more concerned with creativity than it is the challenges of operating a sizable theme park brimming with people looking for a good time. ![]() Frustrated, I attempted to kill the people who had angered, and was angered to find that this was impossible. As it turns out, though, nobody wanted to strap themselves into my death machine, saying it was “too extreme for me.” Planet Coaster might let you build the ultimate theme park, but there’s still limits as it turns out. Having spent thirty minutes crafting the ultimate rollercoaster I finally opened it to the world, expecting the pundits to come flooding in, their wallets and purses already open. It has been a while since we’ve had a videogame focused on the building and running these sugary death traps, and then suddenly two come along at the same time. Yup, theme parks are amazing places filled to the brim with sugary snacks and insane rides designed to delight, entertain and occasionally terrify. The thrill of the rides, the joy of the music, the constant desire to throttle everyone in the hordes that shamble around like zombies.
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